![]() ![]() Motion to photon latency is another big difference (the lag from the time you move until the time the display is updated). There are many issues why, such as ghosting, which happens when you look around and the image appears to have motion blur rather than looking sharp. But what if your Google Cardboard viewing experience can be upgraded to look as good as that of the Gear VR … for free?Īlthough Google Cardboard provides a gyro-tracked 360 view, it doesn’t feel immersive. Google Cardboard gets a bad reputation among VR enthusiasts for its inferior viewing experience compared to Samsung Gear VR and Google Daydream, much less any desktop VR. ETC acts as a convener and accelerator for entertainment technology and commerce through: Research, Publications, Events, Collaborative Projects and Shared Exploratory Labs and Demonstrations.Unlock the enhanced version of Google Cardboard As an organization within the USC School of Cinematic Arts, ETC helps drive collaborative projects among its member companies and engages with next generation consumers to understand the impact of emerging technology on all aspects of the entertainment industry, especially technology development and implementation, the creative process, business models, and future trends. The Entertainment Technology Center at the University of Southern California is a think tank and research center that brings together senior executives, innovators, thought leaders, and catalysts from the entertainment, consumer electronics, technology, and services industries along with the academic resources of the University of Southern California to explore and to act upon topics and issues related to the creation, distribution, and consumption of entertainment content. While still in beta, RiftCat explains that the tech in its “current state relies on many third party components and compatibility cannot be guaranteed.” RiftCat has posted developer updates to Reddit and its blog, including recommended SteamVR settings and tips regarding games such as “Elite: Dangerous” and “Euro Truck Simulator 2.” Truly wireless solutions are being investigated by all major VR headset manufacturers, and the first one to achieve it will have significant leverage against its market rivals.”Īccording to The Verge: “There’s already one company doing this, Trinus VR, but VRidge claims to have a ‘complete runtime replacement’ for VR titles, ‘with low level hooks that emulate Oculus.’ Right now VRidge can only do rotational tracking, not positional (basically, the same limitations as Google Cardboard and Gear VR), but these ‘low level hooks’ should give VRidge a theoretical way to do positional tracking with a phone.” “Even if we claim that mobile VR is untethered, it’s basically just solved by packing all of the mobile horsepower in front of the lenses to enable your virtual experience. “And there’s a good reason for that, since there’s a considerable delay to factor in,” reports Digital Trends, noting that this has not yet “become a viable solution for commercial products.” The Oculus Rift and HTC Vive do not support wireless. Another involves problems with latency, since it is streamed wirelessly. However, one downside is that the platform does not yet support all games. The VRidge app works with more affordable VR headsets such as the $20 Google Cardboard and Samsung’s $99 Gear VR. ![]() The implications could be significant, especially when considering the cost of investing in a high-end VR headset, such as the $600 Oculus Rift or $800 HTC Vive, both of which still require a powerful PC starting in the $1,500 range. The most recent update added support for SteamVR and Razer’s open source OSVR project. The beta is currently available for Android, but the company is also working on an iOS version. For those looking for an affordable VR alternative, RiftCat has been busy developing an app called VRidge that streams virtual reality games from a PC to a smartphone over Wi-Fi. ![]()
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